Pixel art, its community, and my findings

I never was a huge creative. I made my attempts but it was easy to go back to old habits. Within the past few months I’ve been doing pixel art and it was kind of an accident. I started out with trying to make a game with Rust and Bevy (see Games and Experiments, namely the Avoider Game) and then realized that in addition to programming, pixel art is actually pretty neat.

After just trying to get some basics down for the sake of making something that looked functionable, I started to jump down the rabbit holes and eventually I could only think…

huh.

Now I’ve got a gallery and I can’t stop! This revelation made me realize that I had deprived myself of a creative outlet for quite some time. While I have tried creative endeavors in the past and didn’t care for them as much, I didn’t give myself the opportunity to continue looking. Thankfully, I’ve found a method of expression that wasn’t just typing at people or sending sick Rocket League clips.

Another surprise I’ve run into is that the community is pretty supportive. I’ve done some posting on twitter myself and it’s nice to see people sharing and liking each other’s work. Plus, hang around there long enough and you start to see the same people after a while; it feels like a wholesome little neighborhood of sorts.

I’ve also joined a pixel art discord that has a variety of channels, including one where you can post your work for feedback. In my time spent there, people have been surprisingly helpful as well.

Initially, my subconscious perception of the art community as an outsider seemed like it was a difficult-to-penetrate sphere where only the highly skilled dwell. That could not be further from the truth. People in the community understand the amount of work that goes into something that actually looks good and all the difficulties that you inevitably find along the way. Plus, looking at the work of others helps to inspire yourself. A little bit of support goes a long way when you want your favorite artists will keep making more stuff.

Overall, it’s just nice to be heard. If I make something, really enjoy how it came out, and others feel the same, it’s really validating. Sometimes I’ll make things that I’m not exactly excited about and some people people may still enjoy it nonetheless. Much like in the “real world,” people can still like what you do in spite of, or because of, your blemishes. I’m learning how much better it is to put your ego to the side and just create, instead of being afraid and doing nothing. As long as the process and the rewards after are worth it, That’s what matters. If you share your experiences or creations, there will be like-minded people out there that would like to see what you’re doing, or at the very least, help make it better.

‘Till next time. Make good choices.

Messing around with pixel art

A considerable step up from my last attempt

I’ve been enjoying pixel art more and more these days. It gives me a way to think without having to access the part of my mind that’s usually active when coding. Plus, you can sit down for an hour or two (or more) and usually have a finished product by the end. Is it something I’ll continue doing? Hopefully. I could use more creative outlets.

I decided to pick up Twitter to get more involved with the pixel art community ’cause why not, and I saw things that would make lots of aspiring artists quit on the spot. People make some insane stuff. One artist I’ve particularly enjoyed is Joseph Hyde. Call me basic but I’m a bit of a sucker for the landscapes honestly. Definitely worth checking out.

There’s also a twitter account called Pixel Dailies that posts a topic every day and people can make pixel art based on the topic. I like that they’re pretty open interpretation of the topics and they actually feature (by retweeting) the best works they find. Given my lack of experience, my submissions have been pretty juvenile so far; needless to say none of them have been featured yet. I’ll take my time with it. It turns out other people have been doing this for far longer than I have.

On the topic of my game, I’ve been slacking a bit on it, though it isn’t without any good news; my job does hackathons every quarter so I’ve been putting some work into a neat little side project with Bevy Rust. That’ll be a little extra something I hope to host on the site too. It’ll involve fancy sand.

One thing I know for sure is that in two weeks I’ll be taking a week-long trip to Colorado, speaking of sick landscapes. Knowing that, I want to have my projects in a complete state before I go. I highly suspect that whatever is incomplete when I get back won’t get done. I may try to mess around with pixel art during the trip though since that’s easier to pick up and put down.

Anyhow, that’s about it. ‘Till next time.